They could have added some character AIs like baldurs eventually did but I think something even better should have been created. I did not give it a clean 10 because I do believe it could have received a bit more polish and mainly because the old school 'pause to play' combat system just seems dated nowadays. In this regard - it is EXACTLY what you would want to recapture the old school magic. If you invest in this game and give it some love it will give you love back. However, once you start to piece it together the game gets better and better. At first the game is frustrating because the combat system is not standard rpg and their is a learning curve. Great game, ignore bad reviews - unless you are an impatient millenial brat who cannot bother to read a game wiki or are too lazy/dumb to Great game, ignore bad reviews - unless you are an impatient millenial brat who cannot bother to read a game wiki or are too lazy/dumb to understand game mechanics without them being spoon fed to you. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization. Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. Summary: Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. As a first-person, hack and slash RPG game, the dungeon crawl that was the game Diablo had a deep, meaningful plot, a simple interface, and an immersive gameplay. Diablo’s success can be partly attributed to this innovation, but the value of the game itself should not be discredited. was the first online gaming service that was directly integrated into the game. Diablo had a multiplayer mode that used Blizzard’s platform, which was released alongside the game. In terms of influence, however, the original Diablo game takes the crown for being a pivotal game in the history of online multiplayer gaming. Across all platforms, Diablo III has sold approximately 30 million copies. It was also the best-selling PC game in 2012, with over 12 million copies sold within the year. In addition to having an aggregate score of 88 in Metacritic, it set a record for fastest-selling PC game when 3.5 million copies of the game was sold in the first 24 hours of its release. By far, Diablo III is the most successful game in the series, in terms of revenue and reception. Diablo II was released in 2000, followed by Diablo III in 2012. Since then, two other Diablo games and four expansion packs have been released. The first Diablo game was released in 1996 by Blizzard Entertainment.
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